| arc145_d |
Non Arithmetic Progression Set |
AtCoder |
— |
2000ms / 256MB |
| arc145_e |
Adjacent XOR |
AtCoder |
— |
2000ms / 256MB |
| arc145_f |
Modulo Sum of Increasing Sequences |
AtCoder |
— |
4000ms / 256MB |
| arc146_a |
Three Cards |
AtCoder |
— |
2000ms / 256MB |
| arc146_b |
Plus and AND |
AtCoder |
— |
5000ms / 256MB |
| arc146_c |
Even XOR |
AtCoder |
— |
2000ms / 256MB |
| arc146_d |
>=< |
AtCoder |
— |
4000ms / 256MB |
| arc146_e |
Simple Speed |
AtCoder |
— |
2000ms / 256MB |
| arc146_f |
Simple Solitaire |
AtCoder |
— |
10000ms / 256MB |
| arc147_a |
Max Mod Min |
AtCoder |
— |
2000ms / 256MB |
| arc147_b |
Swap to Sort |
AtCoder |
— |
2000ms / 256MB |
| arc147_c |
Min Diff Sum |
AtCoder |
— |
2000ms / 256MB |
| arc147_d |
Sets Scores |
AtCoder |
— |
2000ms / 256MB |
| arc147_e |
Examination |
AtCoder |
— |
2000ms / 256MB |
| arc147_f |
Again ABC String |
AtCoder |
— |
2000ms / 256MB |
| arc148_a |
mod M |
AtCoder |
— |
2000ms / 256MB |
| arc148_b |
dp |
AtCoder |
— |
2000ms / 256MB |
| arc148_c |
Lights Out on Tree |
AtCoder |
— |
3000ms / 256MB |
| arc148_d |
mod M Game |
AtCoder |
— |
2000ms / 256MB |
| arc148_e |
≥ K |
AtCoder |
— |
2000ms / 256MB |
| arc148_f |
998244353 → 1000000007 |
AtCoder |
— |
2000ms / 256MB |
| arc149_a |
Repdigit Number |
AtCoder |
— |
2000ms / 256MB |
| arc149_b |
Two LIS Sum |
AtCoder |
— |
2000ms / 256MB |
| arc149_c |
Avoid Prime Sum |
AtCoder |
— |
2000ms / 256MB |
| arc149_d |
Simultaneous Sugoroku |
AtCoder |
— |
2000ms / 256MB |
| arc149_e |
Sliding Window Sort |
AtCoder |
— |
2000ms / 256MB |
| arc149_f |
Rational Number System |
AtCoder |
— |
4000ms / 256MB |
| arc150_a |
Continuous 1 |
AtCoder |
— |
2000ms / 256MB |
| arc150_b |
Make Divisible |
AtCoder |
— |
2000ms / 256MB |
| arc150_c |
Path and Subsequence |
AtCoder |
— |
2000ms / 256MB |
| arc150_d |
Removing Gacha |
AtCoder |
— |
2000ms / 256MB |
| arc150_e |
Weathercock |
AtCoder |
— |
2000ms / 256MB |
| arc150_f |
Constant Sum Subsequence |
AtCoder |
— |
5000ms / 256MB |
| arc151_a |
Equal Hamming Distances |
AtCoder |
— |
2000ms / 256MB |
| arc151_b |
A < AP |
AtCoder |
— |
2000ms / 256MB |
| arc151_c |
01 Game |
AtCoder |
— |
2000ms / 256MB |
| arc151_d |
Binary Representations and Queries |
AtCoder |
— |
2000ms / 256MB |
| arc151_e |
Keep Being Substring |
AtCoder |
— |
2000ms / 256MB |
| arc151_f |
RGB Card Game |
AtCoder |
— |
2000ms / 256MB |
| arc152_a |
Seat Occupation |
AtCoder |
— |
2000ms / 256MB |
| arc152_b |
Pass on Path |
AtCoder |
— |
2000ms / 256MB |
| arc152_c |
Pivot |
AtCoder |
— |
2000ms / 256MB |
| arc152_d |
Halftree |
AtCoder |
— |
2000ms / 256MB |
| arc152_e |
Xor Annihilation |
AtCoder |
— |
2000ms / 256MB |
| arc152_f |
Attraction on Tree |
AtCoder |
— |
2000ms / 256MB |
| arc153_a |
AABCDDEFE |
AtCoder |
— |
2000ms / 256MB |
| arc153_b |
Grid Rotations |
AtCoder |
— |
2000ms / 256MB |
| arc153_c |
± Increasing Sequence |
AtCoder |
— |
2000ms / 256MB |
| arc153_d |
Sum of Sum of Digits |
AtCoder |
— |
5000ms / 256MB |
| arc153_e |
Deque Minimization |
AtCoder |
— |
5000ms / 256MB |